using System;
using System.Collections.Generic;
using System.Text;

namespace Colman.Rpg
{
    /// <summary>
    /// The type of an <see cref="Item"/>.
    /// </summary>
    public enum ItemType
    {
        /// <summary>
        /// A weapon that can be used by a player.
        /// </summary>
        Weapon = 1,
        /// <summary>
        /// An armor that can be worn by a player.
        /// </summary>
        Armor = 2,
        /// <summary>
        /// A magical item that the player can hold to gain bonuses.
        /// </summary>
        MagicItem = 3,
    }
}
